Minecraft Patch 1.20.60.23 Finally Adds 4K on Xbox Series X and S




Minecraft is finally playable in 4K on Xbox Series X and S after developer Mojang released a preview build of the upcoming 1.20.60.23 update.The 1.20.60.23 update, out now in test form across Minecraft: Bedrock Edition Preview and Beta on Xbox, Windows PC, Android, and iOS, also adds the armadillo, winner of the Minecraft Live 2023’s Mob Vote, and wolf armor.“Meet the first iteration of the cautious armadillo, a neutral, savanna-dwelling mob that loves spider’s eyes, and rolls up whenever it feels threatened,” Minecraft community manager Jay Wells wrote in a blog post.Image credit: Mojang.“Armadillos also drop a scute that can be used to craft wolf armor, which currently gives your four-legged friend roughly as much protection as diamond horse armor. Snazzy and safer.”But it’s the rather innocuous patch note that simply notes “added 4k resolution support for Xbox Series consoles” that will be of particular interest to Xbox players.Fans have called for 4K support in Minecraft on Xbox for years, and while this isn’t a full-on next-gen update for the eternally popular sandbox phenomenon, the addition of 4K on Series X and S is certainly a start. Perhaps it’s the start of something bigger.Here are the Minecraft 1.20.60.23 preview build patch notes in full:ARMADILLOAdded the ArmadilloThe Armadillo is a neutral mobDrops Armadillo Scutes periodicallyDrops Armadillo Scutes when brushedSpawns in SavannasFavorite food is Spider EyesWhen an Armadillo detects a threat, it rolls upThreats are:Players who are sprintingPlayers on a mount or in a vehicleUndead mobsIt does not roll up if it is fleeing, in water, in the air, or if being ledWhen an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by foodIt continues to scan for threats, and if there are no threats detected for 3 seconds, it will unrollARMADILLO SCUTESCan be used to craft Wolf ArmorDropped by ArmadillosDispensers can be used to brush Armadillo Scutes off ArmadillosWOLF ARMORUsing Wolf Armor on an adult tamed Wolf will equip the armor on the WolfOnly a Wolf’s owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on WolvesUsing Shears on a Wolf that is wearing armor will make it drop the armorOnly a Wolf’s owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from WolvesWolf Armor gives the same protection as Diamond Horse ArmorIf a Wolf dies while wearing armor, it will drop the armorBLOCKSExposed, Weathered, and Oxidized Copper Bulbs in Trial Chambers are now waxed (MCPE-176949)Trial Spawner randomizes the loot table only once each combat, for all playersCOPPER GRATEFixed an issue with Waxed Copper Grate transparency (MCPE-177171)BREEZEBreeze wind and wind charge rendering have been tweakedCOMMANDSAdded a new command that will hide and reset HUD elements visibility.The HUD elements available are:paperdollarmortooltipstouch_controlscrosshairhotbarhealthprogress_barhungerair_bubbleshorse_healthallTo use the command, turn on the Upcoming Creator Features toggle.FEATURES AND BUG FIXESGAMEPLAYFixed a crash occurrence when switching between dimensions frequently (MCPE-166934)Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62 (MCPE-168518)Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them (MCPE-120140)Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of (MCPE-120140)MOBSFixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the groundGRAPHICALAdded 4k resolution support for Xbox Series consolesUSER INTERFACEThe friends drawer in the new Play screen now allows joining a friend’s world with a join button. Please send us your feedback on this new feature here!UPDATED EDIT WORLD SCREENThe latest Bedrock Preview introduces a new way of editing your worlds in a new redesigned experience. Some features are not supported yet, but we wanted to give you an early look at what we’re building. An updated Edit World experience will gradually be rolled out to players starting today.Changes: Edit World is being updated with improved navigation, more descriptions, and a new look and feel that matches the new Create New World Screen. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox in the following days. We’re still working on some things, like support for other platforms, and some minor bugs and improvements. We need some more time to work on these features in order to provide the best possible experience. We would love to hear what you think! Share your feedback on the Feedback Site and put “Edit World” in the title so we can find it.REALMSIntroduced Realms Stories, a new social hub for your RealmRealms Stories features include:The Story Feed – lets you share your greatest gameplay moments with your fellow Realm membersThe Timeline – lets you see when other members are playing on the RealmThe Members tab – shows a list of all Realm members and their permission levelsPlease note that Realms Stories will not be accessible the first time you launch 1.20.60.23. To use Realms Stories, launch the game, close it, and then launch it again.You can find more details about this feature on the feedback site, where we also hope you will share your thoughts about the feature.Known issues:The Story Feed won’t update with new stories posted by other users until you exit Realms Stories and come backUsers that have been invited to the Realm but have not yet joined, and prior members who were in the Realm but have since left, will show up in the Members tabNotifying owners about stories/comments doesn’t workClicking the ‘Manage Members’ button as a Realm owner can result in a hangComments may not always appear properlyScreen-reader narration isn’t finishedRealm members don’t see themselves in the Members tabTECHNICAL UPDATESADD-ONS AND SCRIPT ENGINEThe “minecraft:geometry.full_block” identifier for the “minecraft:geometry” block component has been addedThe “minecraft:geometry.full_block” identifier provides a centered 1x1x1 cube geometryWhen combined with a material_instances component with “render_layer”: “opaque”, it enables rendering-only capabilities previously included in the “minecraft:unit_cube” component including:Occludes both vanilla and custom neighboring full blocksCulls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performanceAdd content error logging to help creators identify content that hits or exceeds the state bit/permutation count per block (MCPE-177045)GENERALUpdated listed values for the Vanilla “orientation” block state in documentationAPIAdded Biome Registry biome names and StructureFeatureType enum to vanilla metadata generationCOMPONENTSAdded an “interact_filters” field to the “ageable” component, which allows to specify conditions on when the actor can be fedEDITORThe Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples.Updates this week:Default block for BlockType in Selection tool is now ‘grass’.Scripted property panes will now be scrollable once they reach a certain height.Editor Playtest pane now supports setting time of day and weather when testing levels, as well as minor tweaks to the layout. Time in the Playtest pane supports either Minecraft time (0-23999) or 24hr time (00:00-23:59). Added new bindings and support for scripts to be able to push a TypeScript object as a payload on to the transaction stack, and register a set of handler functions which will receive the payload when the transaction system receives an undo or redo eventA Navigation record system has been added to Editor. View the GitHub release notes for more details on features and functionality. Added an export for stringFromExtension so that it can be used in both internal and external Creator extensionsA new line tool is added to the Editor. View the GitHub release notes for more details on features and functionality. Editor UI now scales according to the screen resolution rather than the game window size.Property options in the play/test pane retain their values when the game reloads. This week we are officially closing the v0.4.X semantic iterations and considering our work towards v0.5 done. View release notes in GitHub for additional details and an aggregate summary of all v0.4.X iteration updates.MOLANGReleased Molang queries from experimentalquery.is_cooldown_typequery.cooldown_timequery.cooldown_time_remainingquery.relative_block_has_any_tagquery.relative_block_has_all_tagsquery.block_neighbor_has_any_tagquery.block_neighbor_has_all_tagsquery.block_has_any_tagquery.block_has_all_tagsquery.bone_orientation_trsquery.bone_orientation_matrixEXPERIMENTAL TECHNICAL FEATURESADD-ONS AND SCRIPT ENGINEThe “minecraft:unit_cube” block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content errorUsing content marked prior to 1.20.60 will have their “minecraft:unit_cube” block component upgraded to a “minecraft:geometry” block component with a “minecraft:geometry.full_block” identifier, but will maintain backwards compatibility with all behaviorsAPIUpdated function addEffect to return the added effect (or undefined if it failed). This change is in beta and does not affect the currently released versions of this function.Added item dynamic propertiesAdded function clearDynamicProperties(): void – Removes all dynamic properties from the item stackAdded function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefinedAdded function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stackAdded function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stackAdded function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removedAdded function clearDynamicProperties(): void – Removes all dynamic properties from the item stackAdded function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefinedAdded function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stackAdded function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stackAdded function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removedAdded class EntityProjectileComponent. This component is used to shoot a projectile entity and modify its propertiesAdded interface ProjectileShootOptions. This interface is used with function EntityProjectileComponent.shoot to optionally modify the accuracy of the projectile when shotMOLANGChanged cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not providedquery.cooldown_time(slotName,slotId)query.cooldown_time_remaining(slotName,slotId)query.is_cooldown_type(cooldownName,slotName,slotId)GRAPHICALThe player’s body will now cast a shadow in first person mode in the Deferred Technical Preview. Note that some held items will still not cast shadowsThe loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabledHoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabledThe game no longer crashes when exiting a world with the Deferred Technical Preview enabledINFORMATION ON THE MINECRAFT PREVIEW AND BETA: These work-in-progress versions can be unstable and may not be representative of final version qualityMinecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQThe beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructionsWesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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