AMD’s Anti-Lag 2 hits GPUOpen with further improvements to in-game latency




A new latency-reducing tech is in town Updated: Sep 7, 2024 3:05 pm WePC is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more Table of Contents Table of Contents AMD’s latest latency-reducing technology is being released in to the wild today, available on GPUOpen for game developers looking to implement it. AMD has announced its newest Anti-Lag technology today, Radeon Anti-Lag 2, which looks set to make further improvements on the brand’s already popular Anti-Lag tech. The technology, which helps reduce in-game latency from input to screen, improves overall response time by optimizing the game processing pipeline – particularly good for competitive players. AMD has recently tweeted about the new technology, stating: Looking to get even more out of our Anti-Lag technology? Now you can reduce your game latency even further by integrating @amdradeon Anti-Lag 2 directly into your game, with the GPUOpen release of its SDK! AMD GPUOpen: X The tool will be available via the GPUOpen platform – an open-source playground for tools, resources, and technologies created for game developers looking to implement outsider tools. Game devs will be able to download Anti-Lag 2 via GPUOpen, giving them access to the tools, libraries, and documentation that helps reduce in-game latency. In AMD’s official GPUOpen announcement, the brand says: Anti-Lag 2 does a similar thing to the driver-based Anti-Lag 1, but the point of insertion of the delay is now at the optimal point inside the game’s logic, just before the user controls (mouse/gamepad/keyboard) are sampled. This allows for an optimal alignment of the game’s internal processing pipeline (and not just the in-driver producer-consumer logic), achieving a significantly greater latency reduction. AMD GPUOpen AMD go live with Anti-Lag 2 The statement continues by stating that game developers will need to integrate the Anti-Lag 2 SDK into their games to achieve newly improved latency reductions. AMD has posted comparative latency data (in MS) that showcases the improvements made over both Anti-Lag 1 and no Anti-Lag at all. (Image source: AMD) AMD has utilized Counter-Strike 2 as the source game to highlight the latency improvements of the tech’s predecessor – a game that craves technology and hardware that helps reduce in-game latency. As you can see from the graph above, Anti-Lag 2 looks to boast a decent reduction in latency from mouse to screen when comparing it to the current Anti-Lag technology, with most configurations seeing a decent 10-30% reduction. Fans don’t seem impressed While the tool looks impressive on paper, many tech enthusiasts don’t seem keen on the new latency solution – with one Wccftech user saying “Their Anti-lag solution is s*** creates stutter and hitching in a number of games this company’s software solutions are always half-baked it’s the same shit with FSR3. Go to reddit and read all the problems that Amd anti-lag is causing to games.”. It’ll be interesting to see how in-game latency is affected through our own particular testing process, but early signs seem to be positive for the new technology.

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