Blizzard Reveals Diablo 4 Season 5 PTR Details, Including New Questline Requirement




Blizzard has announced plans to run a second Public Test Realm for action role-playing game Diablo 4, this time for Season 5.Diablo 4’s first PTR ran in April and let Battle.net PC players play the well-received Season 4 early. Similarly, the Season 5 PTR gives fans a taste of what’s to come June 25 to July 2 for players with a PC Battle.net account only.“The purpose of the PTR is to test updates and features before the launch of Season 5,” Blizzard said in a blog post. “Then we’ll make adjustments to Season 5 using your feedback before it goes live for everyone. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible. Having a PTR gives us a chance to test new systems, and we’re grateful for your time spent playing.”As for what to expect from the PTR, there’s a new questline that takes place after the events of the main questline and presumably leads into the events of Diablo 4’s first expansion, Vessel of Hatred, which launches October 8, 2024. “Season 5 features a new story where enemies are cut-down, alliances shift, and unlikely friends emerge from the shadows,” Blizzard teased.It’s worth noting that you’ll need to head to Hawezar in World Tier 3 and “investigate a disturbance amongst the cityfolk there” in order to trigger the questline. The World Tier 3 requirement means you’ll need to have completed the campaign and crossed over from World Tier 2 by defeating that difficulty’s Cathedral of Light capstone.Completing this new questline lets you battle the Infernal Hordes, the new gameplay activity coming with Season 5. Infernal Hordes features seemingly endless waves of enemies, which grow more powerful with each passing day. It sounds very much like a Diablo 4 take on a wave-based rogue-lite: the Infernal Hordes is an activity where you slay hordes while earning Burning Aether to unlock powerful weapons and rewards.Elsewhere, Season 5 introduces new Legendaries, Uniques, and items. There are quality-of-life updates to endgame bosses, too. Diablo 4 Season 5, which does not have a name yet, launches August 6.Diablo 4 Season 5 PTR Patch Notes:1.5.0 PTR Build #55051 (PC) – June 25, 2024GAME UPDATESNew Items and Tempering RecipesAll ClassesTempering RecipesWorldly Finesse – Offensive+X% Critical Strike Damage+X% Vulnerable Damage+X% Overpower Damage+X% Ultimate DamageBarbarianUnique ItemsUnbroken Chain – AmuletCasting Steel Grasp reduces Iron Maelstrom’s Cooldown by 5-10 seconds. Enemies damaged by Iron Maelstrom deal 15-30% less damage for 6 seconds.Legendary AspectsAspect of Forward Momentum – MobilityKnocking back an enemy grants 25-40% Movement Speed for 3 seconds.Tempering RecipesSlayer’s Finesse – OffensiveVulnerable DamageBonus Damage against InjuredBleeding DamageDruidUnique ItemsBjörnfang’s Tusks – Unique GlovesCataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While Cataclsym is active, you gain unlimited Spirit.Legendary AspectsAspect of the Rushing Wilds – MobilityCasting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.Tempering RecipesUltimate Efficiency – ResourceCataclysm Cooldown ReductionLacerate Cooldown ReductionPetrify Cooldown ReductionGrizzly Rage Cooldown ReductionNecromancerUnique ItemsPath of Trag’Oul – Unique BootsBone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.Legendary AspectsAspect of the Unholy Tether – MobilityCasting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.Inexorable Reaper’s – MobilitySever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.Aspect of Creeping Mist – MobilityGain 20-35% Evade Cooldown Reduction.You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.Imprisoned Spirit’s – OffensiveWhen Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.Bone Spirit now prioritizes enemies inside a Bone Prison.Tempering RecipesNecromancer Wall – DefensiveSkill Ranks of Necrotic CarapaceSkill Ranks of Drain VitalityMinion Damage ReductionChance for your Minion Attacks to Fortify you for 3% Maximum LifeRogueUnique ItemsShroud of Khanduras – Unique Chest ArmorDark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.Legendary AspectsOf Nebulous Brews – MobilityUsing a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 meters, you spawn a Healing Potion.Galvanized Slasher’s – ResourceLucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25.Of Iron Rain – OffensiveSmoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.Breakneck Bandit’s – OffensiveFlurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.Mired Sharpshooter’s – UtilityCaltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.Tempering RecipesSubterfuge ExpertiseIncreased Smoke Grenade damage.Increased Smoke Grenade Size.Increased damage for each Dark Shroud Shadow.Increased damage on Next Attack after entering Stealth.Rogue PersistenceIncreased Maximum Life Percentage gained while Dark Shroud is active.Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.Increased Skill Ranks of Second Wind.Increased Skill Ranks of Aftermath.SorcererUnique ItemAxial Conduit – Unique PantsChain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) Lightning damage.Chain Lightning expires if you don’t have enough Mana for it to drain.Legendary AspectsAspect Of Tenuous AgilityGain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.Aspect Of the FirebirdGain the Flame Shield Enchantment for free.When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.Lightning Rod AspectChain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.Aspect Of Elemental AcuityCasting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.Aspect Of the Orange HeraldLucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.Tempering RecipesDischarge – Weapon+X% chance to cast an additional Charged Bolt (moved from Shock Augments).+X% Teleport size (moved from Shock Augments).+X% chance for Arc Lash to swipe twice.Conjuration – Weapon+1-2 Hydra Heads on Cast.X% chance for another Ice Blade on Cast.X% chance for another Lightning Spear on Cast.Conjuration Fortune – Utility+X% Hydra Lucky Hit Chance.+X% Ice Blade Lucky Hit Chance.+X% Lightning Spear Lucky Hit Chance.Elemental Control – Utility+X Skill ranks to Convulsions.+X Skill ranks to Snap Freeze.+X Skill ranks to Crippling Flames.Existing Tempering Recipe Additions+X Skill ranks to Conduction – Added to Sorcerer Motion.+X Ice Armor Duration – Added to Frost Cage.BALANCE UPDATESGeneralBarbarianSkillsBashAdjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.Enhanced BashAdjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.Battle BashAdjusted functionality: Clobbering an enemy generates an additional 10 Fury.FlayEnhanced FlayVulnerable duration increased from 3 to 5 seconds.Combat FlayDamage Reduction increased from 3% to 4%.Maximum stacks increased from 4 to 5.Buff duration increased from 3 to 6 seconds.Endless FuryNo longer requires Two-Handed weapons.Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.Imposing PresenceMaximum Health reduced from 6/12/18% to 5/10/15%.Legendary AspectsWanton Rupture AspectFrequency increased from every 40-25 seconds to every 30-15 seconds.Aspect of Grasping WhirlwindNow pulls in new targets three times as frequently.Steadfast Berserker’s AspectNo longer requires a Lucky Hit, and now always triggers.Unique ItemsGohr’s Devasting GripsExplosion size is now affected by increases to Whirlwind’s size.Paragon NodesHemorrhage Legendary NodeNow bonus Bleeding damage now caps at 45%.Weapons Master Legendary NodeFury gain increased from 4% to 8% of Maximum Fury.DruidPassive Rank bonus for Clarity affix added to Amulets.SkillsLandslideDamage per hit of Landslide increased from 37.5% to 70%.Damage area increased from 1.5 to 2.Doubled the amount of pillars.Total damage increased from 70% to 280%.Shred1st Attack Damage buffed from 28% to 52%.2nd Attack Damage buffed from 39% to 72%.3rd Attack Damage buffed from 77% to 143%.PulverizeDamage buffed from 50% to 92.5%.TornadoDamage buffed from 35% to 65%.Lightning StormDamage buffed from 40% to 74%.HurricaneDamage buffed from 187% to 346%.RavensCan now be cast while moving.Poison CreeperCan now be cast while moving.LacerateDamage area increased from 1 to 2.Casting Lacerate now teleports to the target instead of starting at the caster.CataclysmLightning Strike rate is doubled.Grizzly RageCooldown for this ability now starts after Grizzly Rage ends.Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.Debilitating RoarDamage Reduction decreased from 70% to 40%.Earthen BulwarkPrevious – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.Cyclone ArmorNon-Physical Damage Reduction increased from 10% to 15%.PassivesShepherdPrevious – Core and Wrath Skills deal an additional 20% damage for each Companion you have.Now – Companion Skills deal an additional 20% damage for each Companion you have.SkinwalkerPrevious – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.AftershockDelay from second set of Landslides slightly decreased.Lupine FerocityReduced amount of hits from 6 to 3 to benefit from the effect.VigilanceDamage Reduction increased for each Skill Rank from 5% to 7%.Iron FurDamage Reduction increased for each Skill Rank from 3% to 4%.Heightened SensesDamage Reduction increased for each Skill Rank from 2% to 3%.Legendary AspectsMetamorphic Stone AspectNo longer removes Wrath skill tag from Boulder.ParagonThunderstruck Legendary NodeNow has a maximum bonus capped at 40%.Human GlyphDamage bonus increased from 6.6% to 9.9%.Damage Reduction increased from 10% to 15%.Protector GlyphDamage Reduction increased from 10% to 15%.Werebear GlyphDamage bonus increased from 6.6% to 9.9%.Damage Reduction increased from 10% to 15%.Werewolf GlyphDamage Reduction increased from 10% to 15%.NecromancerBook of the DeadNecromancer Minion attacks can now Overpower.Minions are now more aggressive and will automatically engage nearby enemies.GolemActive ability – If the Golem is far from the targeted location, it will now leap to the target.Iron Golem – Slam size increased by 56%.SkillsSeverPrimary damage increased from 80% to 110%.Secondary damage increased from 30% to 45%.Lucky Hit Chance increased from 20% to 25%.BlightDamage over time increased from 105% to 135%.Blood WaveDamage increased from 150% to 450%.PassivesShadowblightHits required reduced from 10 to 8.Damage increased from 22% to 44%.Hellbent CommanderPrevious – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.Legendary AspectsBlighted AspectBonus damage after triggering Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.Aspect of Bursting BonesBone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.Aspect of Empowering ReaperChance for Sever to create Blight increased from 10-25% to 15-30%.Blight bonus damage increased from 40-100%[x] to 60-120%[x].Aspect of Hungry BloodAdditional Blood Lance damage increased from 33-48% to 40-70%.Aspect of Grasping VeinsCritical Strike Chance after casting Corpse Tendrils reduced from 10-25% to 5-20%.Critical Strike Damage to enemies damaged by Corpse Tendrils reduced from 20-50% to 10-40%.Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.Cadaverous AspectPrevious – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].Torturous AspectPrevious – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.Now – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.Unique ItemsBlood Moon BreechesBonus Overpower Damage to Cursed enemies increased from 70%[x] to 100%[x].Cruor’s EmbraceCore Skill Damage Affix replaced with Ranks to Tides of Blood Passive.Ring of MendelnLucky Hit Chance Affix replaced with Summoning Skill Damage.Deathspeaker’s PendantSummoning Skill Damage Affix replaced with Movement Speed.ParagonWither Legendary Paragon NodeIntelligence scaling is now capped at 1200 Intelligence.RogueMaximum Arrow Storms increased from 5 to 7.PreparationPrevious – Every 75 Energy you spend reduces your Ultimate Skill’s Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.Now – Spend 75 Energy to reduce your Ultimate Skill’s Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 seconds.SkillsBlade ShiftDamage increased by 50% (0.2 to 0.3).Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.Fundamental Blade ShiftEnemies moved through needed to activate Daze reduced from 5 to 3.Primary Blade ShiftControl Impairing Effect Duration Reduction increased from 20% to 30%.Invigorating StrikeEnhanced Twisting BladesReturn damage bonus increased from 30% to 35%.Shadow StepDamage increased by 11% (0.72 to 0.8).Enhanced Shadow StepPrevious – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.Now – Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.Methodical Shadow StepPrevious – Enemies damaged by Shadow Step are Stunned for 2 seconds.Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.Disciplined Shadow StepPrevious – Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.Now – Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.DashDamage increased by 25% (0.32 to 0.4).Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.Enhanced DashPrevious – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.Disciplined DashPrevious – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.Methodical DashPrevious – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.FlurryLucky Hit Chance increased from 10% to 13%.Enhanced FlurryPrevious – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50%.Advanced FlurryPrevious – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.Now – Successive casts of Flurry increase its damage by 15% and reduce its Energy cost by 10%, up to 3 times.Improved FlurryPrevious – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.CaltropsDamage increased by 13% (0.4 to 0.45).Disciplined CaltropsCritical Strike Chance bonus increased from 5% to 10%.Dark ShroudYou can now only lose 1 Dark Shroud shadow every 1.5 seconds.Enhanced Dark ShroudPrevious – Dark Shroud’s shadows have a 14% chance to not be Consumed.Now – Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.Subverting Dark ShroudPrevious – Each active shadow from Dark Shroud grants you 4% increased Movement Speed.Now – You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.Countering Dark ShroudYou only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.Critical Strike Chance increased from 8% to 10%.Smoke GrenadeAdditional functionality: Smoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.Enhanced Smoke GrenadePrevious – Enemies affected by Smoke Grenade take 25% increased damage from you.Now – Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds.Countering Smoke GrenadePrevious – Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.Now – Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.Subverting Smoke GrenadePrevious – If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.Now – Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.Poison ImbuementPoisoning Duration increased from 5 to 6 seconds.Enhanced Poison ImbuementPrevious – Poison Imbuement’s Poisoning Duration is increased by 1 second.Now – Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.Poison TrapDamage increased by 36% (0.11 to 0.15).Subverting Poison TrapPoison damage bonus increased from 10% to 15%.Countering Poison TrapChance to reset Imbuements increased from 30% to 40%.Penetrating ShotNew functionality: Now deals 10% increased damage per enemy it pierces.Enhanced Penetrating ShotPrevious – Penetrating Shot deals 10% increased damage for each enemy it pierces.Now – Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.Rain of ArrowsCasting Speed has been increased by 30%.Lucky Hit Chance increased from 2% to 4%.Cooldown reduced from 55 to 50 seconds.PassivesConcussiveRenamed to Unstable Elixirs.Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 seconds.Rapid GambitsPrevious – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.Trick AttacksPrevious – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.ImpetusNew functionality: Added visuals to show when the effect is ready.Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4% increased damage.MalicePrevious – You deal 3% increased damage to Vulnerable enemies.Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.Alchemical AdvantagePrevious – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.Second WindPrevious – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.AftermathPrevious – After using an Ultimate Skill, restore 30 Energy.Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.Weapon MasteryDagger damage to Healthy enemies increased from 5% to 6%.Key PassivesVictimizeThe Explosion damage of Victimize has been increased by ~50% to compensate for a bug fix, detailed below.MomentumPrevious – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, up to 30%.Legendary AspectsEnshrouding AspectPrevious – Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.Now – Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.Of Arrow StormsPrevious – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.VengefulArrow Storm Damage increased from 25-40% to 45-60%.Ravager’sDamage bonus to Shadow Step increased from 2.5-10% to 4.5-12%.Trickster’sPrevious – Caltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.Now – Caltrops and Smoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.Of Noxious IcePoison damage bonus to Frozen enemies increased from 15-30% to 20-35%.Of Bursting VenomsToxic Pool Poisoning damage increased by 24%.Of Volatile ShadowsDark Shroud shadow Explosion damage increased by 50%.Of Stolen VigorPrevious – Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.Now – While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 20-35% increased damage and you become Unstoppable for 3 seconds every 8 seconds.Unique ItemsSaboteur’s SignetPrevious – Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.WindforceRanks of Concussive changed to Ranks of Malice.Vulnerable Damage changed to Dexterity.Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.Now – Barrage has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage.Scoundrel’s KissExplosion radius increased by 10%.The visual effect for the Physical damage has been improved to be more consistent.Writhing Band of TrickeryDecoy Trap damage increased by 8%.Word of HakanPrevious – Your Rain of Arrows is always Imbued with all Imbuements at once.Now – Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.ParagonTricks of the Trade – Legendary NodePrevious – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.Cheap Shot – Legendary NodePrevious – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.Exploit Weakness – Legendary NodePrevious – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.No Witnesses – Legendary NodeIs now capped at a maximum damage bonus of 35%.Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.Leyrana’s Insinct – Legendary NodeIs now capped at a maximum damage bonus of 35%.Culler – Rare NodeExecute Chance changed to Ultimate Damage.Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.Ruin – Rare NodeDamage to Healthy changed to Ultimate Damage.Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.SorcererCrackling Energy base damage increased from 20% to 30%.SkillsIce ArmorMax Life Base Shield amount increased from 25% to 40%.No longer gains increased Shield based on damage.Charged BoltsBase damage increased from 30% to 38%.Enhanced Charged BoltsExplosion damage increased from 150% to 175% of Charged Bolt’s damage.SparkBase damage per hit increased from 10% to 12%.Enhanced SparkDamage increased from 8% to 10%.Glinting SparkPrevious: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.Now: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.BlizzardBase damage increased from 130% to 150%.Enhanced BlizzardBlizzard damage to Frozen enemies increased from 25% to 40%.HydraBase damage increased from 14% to 16%.Summoned HydraBurn damage increased from 60% to 100%.InfernoBase damage increased by 20%.Flickering Arc LashPrevious: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc Lash, up to 18%.Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.Chain LightningNow tracks how many Chain Lightnings are out.Greater Chain LightningPrevious: Each time Chain Lightning bounces, it deals 5% increased damage for its duration.Now: Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.Chain Lightning EnchantmentNow has a 4 second Cooldown.No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.Ice ArmorMax Life Base Shield amount increased from 25% to 40%.No longer gains increased Shield based on damage.Flame ShieldCooldown begins when Invulnerability ends.Enhanced Lightning SpearPrevious: After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.Now: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.Wizard’s BlizzardPrevious: While Blizzard is active, your Core Skills cost 20% less Mana.Now: While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.TeleportCooldown increased from 11 to 14.Base damage increased from 25% to 35%.PassivesConvulsionsStun chance increased from 5% to 7%.Crippling FlamesImmobilize chance increased from 5% to 7%.Snap FreezeFreeze chance increased from 5% to 7%.Static DischargeChance to spawn Crackling Energy increased from 5% to 6%.Shocking impactDamage for each Rank increased from 40% to 50%.CombustionBase Burning damage increased from 20% to 40%.Vyr’s MasteryPrevious: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.Legendary AspectsCharged AspectMovement Speed bonus increased from 10-20 to 15-25.Aspect Of EfficiencyMana Cost Reduction increased from 10-25% to 35-50%.Aspect of Engulfing FlamesBurning damage to enemies below 50% Life increased from 15-30% to 30-45%.Aspect Of Abundant EnergyPrevious: Crackling Energy has a 35-50% chance to chain to an additional enemy.Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.Aspect Of Splintering EnergyPrevious: Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.Now: Critical Hits with Lightning Spear cause Lightning to arc from it dealing X damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.Aspect of Binding EmbersPrevious: Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.Now: Flame Shield grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.Aspect Of the Frozen WakeIce Spike damage increased from 60%-80% to 80%-100%.Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.Aspect Of the Frozen Tundra (Deep Freeze)Ice Spike damage increased from 60%-80% to 100%-120%.Glacial AspectNow has 15% extra Chill with Ice Spikes instead of 15% extra Damage.ParagonBurning InstinctBurning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.Ceaseless ConduitCrackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%|x|.Elemental SummonerNow caps at its damage bonus at 30%|x|.IcefallDamage with Frost Skills increased from 15%|x| to 18%|x|.Unleash GlyphIncreased the damage bonus from 7% to 8%.Increased the Mana Regeneration from 7% to 25%.Tempering UpdatesDeveloper’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.Barbarian Innovation – Barbarian Utility RecipeEarthquake Duration – from Wasteland AugmentsKick Vulnerable Duration – from Furious AugmentsFrenzy Duration – from Berserking AugmentsFlay Duration – from Bleed AugmentsNature Magic Innovation – Druid Utility RecipeHurricane Size – from Storm AugmentsLightning Storm Duration – from Storm AugmentsPetrify Duration – from Earth AugmentsCyclone Armor Active Size – from Nature Magic WallRogue Innovation – Rogue Utility RecipeInvigorating Strike Duration – from Basic AugmentsTwisting Blades Return Time Reduction – from Core AugmentsFlurry Size – from Core AugmentsHeartseeker Duration – from Basic AugmentsEndgame BossesFor updates on our Endgame Bosses, you can read more about those changes here.HelltideFor updates on Helltide, you can read more about those changes here.Loot RewardsFor updates on Loot Rewards, you can read about those changes above here.User Interface and User ExperienceFloating Combat Text has been updated to be more consistent and be more legible.Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.The Stats window now has a highlight for when the Armor Cap has been reached.The sections in the Stats window can now be collapsed and expanded as desired.Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.Legendary Aspects can now be favorited and filtered while interacting with the Occultist.Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.The notification for unlocking and upgrading Aspects has been improved to be more prominent.MiscellaneousTortured Gifts in Helltide no longer contain Obols.This season’s Nightmare Dungeon rotation remains the same as the previous season.World Bosses are now more resilient to damage.Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.Potions can now be used while Crowd Controlled.Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.Various Dungeons have had tweaks to their layouts to further streamline them.More Weapon Types are now available to more Classes.Druids can now use Polearms, 1-handed Swords, and Daggers.Necromancers can now use Maces and Axes. This includes Butcher’s Cleaver being usable for Necromancers.Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.Inherent Affixes on multiple Weapon Types have been changed.Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.Scythes inherent Affix changed from Life on Kill to Summoning Damage.Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.BUG FIXESGameplayBarbarianFixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect’s description.Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.Fixed an issue where Earthstrikers Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn’t grant Fortify when used in conjunction with the Aspect of Numbing Wrath.Fixed an issue where Whirlwind didn’t scale with Passive and temporary Attack Speed.Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].Fixed an issue where Death Blow wasn’t being consistently reset when enemies were killed by shockwaves created by Overkill.DruidFixed an issue where the tooltip for Aspect of the Changeling’s Debt was missing the damage type indicator when using advanced tooltips.Fixed an issue where projectiles from Tyrael’s Might behaved erratically when used with Shred.Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.Fixed an issue where the Rabies did not fully benefit from the Toxic Claws Passive.Fixed an issue where the the pull effect from Airidah’s Inexorable Will had a larger area of effect than intended.Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.Fixed an issue where Lightning Storm didn’t scale with Passive and temporary Attack Speed.NecromancerFixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.Fixed an issue where the bonus Critical Strike chance from Supreme Bone storm did not trigger if Bone Storm was recast while another Bone Storm was still active.Fixed an issue where the Grasping Veins Aspect could apply its bonus without using Corpse Tendrils.Fixed an issue where Hellbent Commander’s effect could still function when removing points after entering a new zone.Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of “Summoning” to its description.Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn’t apply to Bone Spirt when cast with 100 or more Essence.Fixed an issue where the Untimely Death Aspect was not gaining stacks when the player Healed values smaller than 1% of your max life.Fixed an issue where Reap didn’t scale with Passive and temporary Attack Speed.RogueFixed an issue where the Methodical Dash upgrade didn’t reduce the Cooldown of Dash by the full, intended amount.Fixed an issue where Puncture could generate multiple combo points when additional resource generation was high.Fixed an issue where Rapid Fire used with Scoundrel’s Kiss and the Repeating Aspect behaved inconsistently.Fixed an issue where Shadow Clone didn’t deal damage with Rapid Fire.Fixed an issue where Rapid Fire did not have a range limit when used with Scoundrel’s Kiss.Fixed an issue where Scoundrel’s Leathers would properly function when a Core Skill hit a target that wasn’t explicitly aimed at.Fixed an issue where Forceful Arrow made targets Vulnerable after 2 hits instead of 3.Fixed an issue where Caltrops didn’t trigger Movement Speed from the Aspect of Explosive Verve.Fixed an issue where Improved Penetrating Shot didn’t display its duration on the Skill icon on your Action Bar.Fixed an issue where Victimize was double dipping its damage multiplier. A compensatory buff to Victimize was made here, as mentioned above.SorcererFixed an issue where Vyr’s Mastery applied to Non-Shock Skills.Fixed an issue where Ice Armor’s tooltip suggested the Barrier value would increase when dealing damage.GeneralFixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.Fixed an issue where Evade could trigger Yen’s Blessing.Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.Fixed an issue where the High Velocity Aspect was not restricted to Rogues.Fixed an issue where Items could disappear when opening many caches at once.Fixed an issue where Starlight did not properly work with Overhealing effects.Fixed an issue where Aspect of Frosty Strides couldn’t be imprinted onto Pants.User Interface and User ExperienceFixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.Fixed an issue where many Unique Items did not display Class restrictions.Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.MiscellaneousFixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.Various performance, visual, and stability improvements.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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